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Image by Codioful (Formerly Gradienta)

Absolution

Trinity Western University || GAME 490+491

Absolution is an upcoming top-down roguelite shooter where you use your weapon's recoil to move. It is currently in development, with a planned release in April 2025.

Role and Contributions

Programmer
Project Manager
Game Designer

Skills and Proficiencies

Gameplay Design
Jira
C#
Unity 2D
Project Management

FEATURED WORKS

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Size: Variable

Size: Variable was a game created for the 2024 GMTK Game Jam under the theme "Built to Scale." In the game, you play as a small blob, solving puzzles to navigate a scientific facility and escape.

 

I served as the team lead, as well as the primary game designer and programmer, and was responsible for the construction of all core mechanics and level designs.  Despite the time constraint, I consider this game's levels and mechanics to be among my best design work. The game was received very positively by game jam reviewers.

Demonstrated Skills

Level Design
Team Lead
C#
Unity 2D
Scoping

Other Unity Projects

A Nomad's Dream

A Nomad's Dream is a reflection on game design created in the Bitsy micro-engine. It was created as a philosophical reflection on the nature of design, and is a capstone to four other Bitsy projects I produced.

One of the challenges when working with the Bitsy engine is that interaction is quite heavily limited. It does not allow for much freedom with mechanical design, which forces significant weight onto the environment and dialogue. Over the course of the four previous Bitsy projects, I struggled to find this balance, but I believe I found success in A Nomad's Dream, a belief supported by positive reception and engagement to the game.

Demonstrated Skills

Writing
Pixel Art
Environment Design
Bitsy
Design Theory
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Other Bitsy Projects

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Love at the End of the World

Love at the End of the World is a text based dating-sim developed in the Twine development engine. The game features 4 different apocalypses and 11 possible endings determined by player choices, making this a highly re-playable experience despite the limitations presented by a text-only engine.

This was my first venture into branching narrative and player choice in a game, and while rudimentary, each ending feels satisfactory, with each character having a strong and distinct personalities.

Demonstrated Skills

Narrative Design
Dialogue
Twine Engine
Branching Narrative

Other Twine Projects

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